Tag Archives: Role-playing games

Project Dragongate and Project Deadland

I couldn’t believe my eyes: I have found a bunch of old screenshots on an ancient CD. First of all there were five additional screen shots from Project Deadland, an attempt to build an isometric tile engine in the style of UFO/XCOM.

But it gets even better: In 1995, two years before I wrote the Deadland engine, I was attempting my hand at an U6 style tile engine. That project was lost a long time ago, due to combined hard disk and floppy-disk failures. There was even a whole design doc for this one, complete with a worked out story and all. It was a really big setback to my game programming ambitions when I lost all of that. Still, it’s cool to have at least some screen shots – I had thought that none survived.

Attentive readers (Hi, Pedro) will probably notice that some of the tiles look a lot like the one in U6, and indeed that did serve as the basis for many of them. But already you can see in these screens that I was working on replacing them (the walls, for example).

Project "Deadland"

I have unearthed some memories from my early coding days. Back then, I was experimenting a lot with programming, inspired by the heroes of my day – the guys and gals who wrote all the fun games I loved so much. This particular project was named “Deadlands”, and it was basically my attempt at building a post-apocalyptic computer role playing game.

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Storm Knights

I did something this weekend that I have not done in a long time.

I actually read a book.

Yes, I know, it’s sad, but I haven’t read a book since my stay in the Novotel Kelsterbach. I know it’s sad, but I guess I have been so busy with all this other stuff that I didn’t really have the time for books.

Anyway, this changed on Saturday when some stuff arrived that I bought on eBay Germany. One of the books I got was “Storm Knights”, the first novel of the TORG trilogy. Since I had nothing to do on Saturday – I was supposed to go on a date but she asked me to meet on Sunday instead – I got lost in that novel and read from start to finish in one long session. Only 320 pages, so it’s not really an achievement.

“Storm Knights” itself is a fair book. The writing is okay, the story is okay, it’s not one of the best I read, but it’s not really horrible either. The main attraction is that the trilogy served as the introduction to the TORG game that was published by West End Games. If you know me, then you know that I absolutely love TORG. And “Storm Knights” does give some background and descriptions that really should have been in the TORG basic set.

So if you are a TORG fan like me, pick it up. Otherwise, don’t bother.